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3D Boolean Operations
Expand your modeling possibilities. Boolean operations allow you to combine or punch holes through objects using other 3D objects in your scene. It's all non-destructive, allowing easy editing and unlimited possibilities! |
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5X Faster Raster Rendering Speed
Your time is valuable, and our engineers have been hard at work trying to figure out new ways to speed up our system so you're more productive. The result is a new rendering algorithm for our ray tracer that will render raster 3D images up to 5x faster. |
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Advanced Texture Mapper
Mapping complex textures to your 3D models just got a lot easier. By converting a viewport into a 2D representation of your model with the bitmap texture shown in the background, this new interface allows for very precise control over how your bitmap texture gets applied to your models, |
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Clones and Arrays
Save time reproducing many of the same 3D objects. Create a clone of an object so that when one object is changed, all of the clones change in the same manner. The secondary step is an array feature that distributes the cloned objects along defined axis with adjustable positioning. |
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Background Image Tracing
Easily create 3D objects within the Extrusion and Lathe Editors by tracing a bitmap image in the background. You have full control of the position and transparency level of the background image for detailed tracing. |
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Papervision3D 2.0 and Collada Format Support
Is Papervision3D too complex for you? Let Swift 3D v6 do the work for you by creating the PV3D project for you. Swift 3D v6 now exports to the latest Papervision3D v2.0 spec and Collada .dae format, while automatically creating the full Papervision project for you in one simple export. |
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Bump Map Textures for More Realism
Bump mapping is a technique to make a rendered surface look more realistic by modeling the interaction of a bumpy surface texture with lights in the environment. Think topo maps on globe. |
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Soft Shadow Support
Now you can add that extra photo realism to your raster scenes by rendering soft shadows from area lights. Just adjust how big / small your light is, and the soft shadow adjusts accordingly. |
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Extrusion & Lathe Multi-Path Support
Now you can draw multiple unique paths in the Extrusion and Lathe editors, providing separate in-context multiple 3D object creation. Just another way Swift 3D gives you simple yet powerful modeling tools. |
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Multiple Processor Rendering Support
Swift 3D can exploit all of the processors available on your system and can make the work simultaneously on the same raster render to provide faster renders.
For example, on a multiprocessing platform with 4 processors a user can expect up to a fourfold increase in render performance/speed. |
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Cross Platform Serial Numbers
Do you have a Windows PC and a Macintosh? Your Swift 3D v6 serial number is now universal and will work on either platform, giving you the freedom to use Swift 3D on both platforms without the hassle of contacting us for an additional serial number or being forced to switch platforms. |
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UX Improvements
We've expanded user preference configuration to specify viewport layout and background color, and added more Camera control allowing you to now Pan and Zoom free cameras, and Rotate and Zoom target cameras. |
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| Features New to Swift 3D Version 5 |
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Papervision3D Export
Swift 3D now exports to the popular Papervision3D format and automatically generates all of the actionscripting required for rotation and zooming mouse interactions in Flash. You don't have to write a line of code...unless you want to.
Learn more >> |
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Import and Render Transparent Textures
Create bitmap materials with transparency and Swift 3D will respect that transparency when rendering. Transparent textures also work with the Papervision3D and 3DS export. Swift 3D also renders refraction based on your settings. |
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Orthographic Views
Makes modeling a snap. Orthographic views take away the camera perspective that makes the task of lining up objects difficult. Quickly and easily toggle in and out of Orthographic View mode to improve the modeling workflow.
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Mesh Morphing Animations
Swift 3D V5 allows you to morph the underlying 3D mesh of your objects. Morph Targets act as starting, ending, and interim points for changes in shape to your 3D objects, allowing you to easily create these mesh transformations. |
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Enhanced User Interface
After more than five years, it was time to give Swift 3D the facelift it deserved. The sleek new interface not only looks great, but is more functional and includes many of the usability enhancements our customers have requested throughout the years. |
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Keyframe Easing
New easing controls work with the keyframes in your animation timeline to smooth out position, rotation, and scaling transitions. |
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Per Object Fill Rendering
Now, with a single pass of the RAViX 4 rendering engine, you can output as many different looks and styles as you want on each object in your 3D scene. Styles applied to objects in the Scene Editor override the settings used in the Preview and Export Editor. |
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Extrusion / Lathe Free Transform
Sometimes it’s the little things that make big impacts on workflow and efficiency. A 2D drawing editor isn’t complete without the ability to free transform the shapes. Swift 3D V5 provides the missing tool from previous versions and improves workflow in both the extrusion and lathe editing environments. |
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Built-in Optimization
Our RAViX vector rendering technology has always produced clean and compact Flash files. Swift 3D Version 5 adds a user-controlled post-render process utilizing slider controls that allow you to further reduce file sizes by 50% or more! |
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Drag / Drop Animation Visuals
Sometimes an animation name just isn’t good enough. Our new drag and drop animation visuals give you an at-a-glance view of pre-defined animation paths and rotations. A mouse click on the preview presents an example of the animation to be applied. |
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Viewport Consistency
Swift 3D’s Scene Editor now features a 4-viewport layout, making modeling and animation within this environment even easier. This, along with improvements in object selection and standardization of sizing between editing environments give a much improved experience when working between editing environments. |
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Per Object Line Options
As with the addition of Per Object Fill Options, you can now apply individual line styles and colors to individual objects within your 3D scene. |
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Undo Restructuring
One epic improvement to Swift 3D that you won’t even know is there until you need it is a completely revamped undo system. Version 5 now provides unlimited undo operations across editing environments to help get you back to your happy place. |
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HTML /w SWF Export
Swift 3D V5 provides a new output option that embeds your SWF into an HTML page. It’s a quick and easy way to get your work onto the web without the use of other HTML editors. |
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.3ds Export
Swift 3D now allows you to export your 3D models and scenes to the .3ds format for use in other 3D programs that support this industry standard file format. All materials, lighting, and animation are exported. This new functionality also allows tight integration with Adobe Photoshop CS Extended. Learn more about this combination here. |
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Export to XAML for WPF and Silverlight
Swift 3D Exports frame-by-frame animation in XAML format, which is the language the Silverlight Player understands. These XAML files can also be used in Microsoft Expression Blend, as a design element of a larger Silverlight Project. Learn more about Swift 3D and Silverlight integration. |
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