Swift 3D MAX and Swift 3D LW Workflow
Swift 3D MAX and LW Plug-in's Workflow
WORKFLOW STEP BREAKDOWN
 
Create - Click to enlarge
  1. Create 3D Animation in 3ds MAX or LightWave 3D
Build your 3D animation within your familiar 3ds max or LightWave 3D programs. The Swift 3D plug-in will recognize all geometric shapes, animations and materials created within the program.
     
Render & Export - Click to enlarge
  2. Render and Export Using Swift 3D Plug-in
After completing your 3D animation open the Swift 3D render dialogue within 3ds MAX or LightWave 3D render area and choose your preferred export settings. Swift 3D plug-in's use RAViX III render technology with unrivaled high quality, low-bandwidth vector and raster output for Adobe Flash.
     
Import - Click to enlarge
  3. Import 3D Animation to Adobe Flash
Using the Swift 3D importer you can quickly import your 3D animation into Flash's stage or library. If you are using the SWFT format your animation will automatically be broken down into layers (motion, color, 3D elements) for smaller file sizes and increased design flexibility.