| RainWriter:
Now my math skills are a bit dormant, and I have
to admit that I had to google “log2e”
just to make sure it was indeed a math term, so
I now feel qualified to gander a guess that your
doctorate was earned in Mathematics? This would
explain your programming background, but how did
you make the leap to becoming a professional web
designer as well?
Stefan: Indeed, “log2e”
is a math term (with an approximate value of 1.442695040888963387),
but it was not intended as such in the first place.
When I was looking for a cool-sounding company
name I wrote down some internet-related buzzwords
and slogans. One of them was “Log on to
the E-World”. I shortened it to “log2e”
and dropped the hackneyed slogan. Though I have
no math background I admire the logical strength
of this science. As for the Ph.D., I earned it
in German Literature (that was in one of my former
lives some hundred years ago). I have no educational
background in programming or art. I used to work
as a marketing guy for IT companies, but as far
as web design and programming are concerned, I
am completely self-taught.
RainWriter: Now German Literature
I would have never guessed. The first time you
came to our attention as a Swift 3D customer was
when you submitted your “Flying Keys”
animation that you created with Swift 3D V3. Was
this your first foray into 3D?
Stefan: (laughs) Yes, and it
got me my first job as a Flash designer and my
first customer from the United States. I posted
the “Flying Keys” animation on a user
forum for software synthesizers because I did
the soundtrack with music software from Spectrasonics.
The Creative Director of Spectrasonics saw it
and emailed me that he wanted some Flash banner
ads with a 3D look. So my first Swift-related
project I got paid for was a 120 by 60 pixels
Flash ad with 3D elements. Designing for this
tiny canvas is a real challenge! I guess you can
imagine that the phrase “start small”
has a special meaning to me. Later I advanced
to 468 by 60 pixels. Now, is that progress?
RainWriter: You then went on
to create another experimental project, “Degrees
of Infinity,” which is equally as impressive.
What was your inspiration for this animation?
Stefan: I was afraid you would
ask this question. Now I must admit it: Yes, I
have a strange love for mathematics. The expression
“degrees of infinity” alludes to the
mind-boggling fact that there are different levels
of infinity in Set Theory. I did the project at
a time when I was reading several books on Set
Theory. My goal was to create an animation with
some weird objects, shapes and transitions that
mirror the mind-twisting experience of those mathematical
thoughts. But most people enjoy this little animation
just as a piece of abstract Flash work. And that’s
fine.
RainWriter: “Degrees of
Infinity” combines both vector and raster
animation. What steps did you take to get such
a smooth integration of both types of output?
Stefan: The process of putting
this animation together was totally experimental
and unorganized. When I started I did not know
where this thing would take me. I had several
pre-rendered animation sequences that I had done
before as Swift 3D exercises. I reused some of
them; others were built from scratch. Also I did
some post work on the raster renderings in Fireworks.
Then I threw all my vector and raster animations
into Flash and started mixing it all together.
I arranged and rearranged the layers and scenes
in Flash over and over. It took me ages until
I was satisfied with the flow of the animation.
RainWriter: Now while I know
your first love will always be Swift 3D, you’ve
moved up in the 3D world a bit and are now a user
of LightWave 3D. What made you decide to take
on a higher end 3D program?
Stefan: I always wanted to learn
modeling on the vertex and polygon level. I had
been playing around with free software like Wings
3D and Blender but the results I got from these
programs did not meet my expectations. So I looked
for a professional program that was affordable
and powerful. I ended up with LightWave 3D and
I am still happy with this decision.
RainWriter: As with Swift 3D,
you quickly mastered LightWave and launched a
wonderful new site for your LOG2E company. It
definitely has a futuristic-type design to it.
Can you tell us about it?
Stefan: Well, I consider myself
still a LightWave learner. The artwork on my new
website reflects pretty well my current skill
level in 3D. I wanted to make the imagery a dominant
part of the new design because in the past I was
very often hired for PHP and ActionScript programming
jobs only. So the new site should showcase a much
broader range of capabilities. I really would
like to do more design-oriented Flash work. (So
much for the shameless self-promotion part of
this interview.) Maybe those organic and virus-like
objects are not emotionally appealing but they
make people send me emails and ask questions like
“Hey, I like this electron microscope look
but what has this image to do with web programming?”
My answer is: “I do not know either but
it made you start communicating with me.”
And that’s what this business is all about:
communication.
RainWriter: And not to let readers
think you have abandoned us, you are now a user
of our Swift 3D LW plug-in (and a moderator at
our Swift 3D LW forum), and have included RAViX
renderings on your new site. How has the combination
of LightWave 3D and the Swift 3D LW plug-in enabled
you to enhance your new site?
Stefan: The combination of LightWave
and the Swift 3D LW plug-in gives you the best
of both worlds: the incredible modeling features
of LightWave and the fantastic vector output of
the RAViX engine. It opens up so many creative
possibilities. For example, it is so quick and
easy to render the outlines of a complex LigthtWave
object as vectors, import them into Flash, convert
them to fills and use them as masks. This is in
short what I did excessively on my new site. Also,
you can easily combine a bitmap-rendered scene
with less bandwidth-consuming vector animations.
As a Flash designer I really enjoy these endless
possibilities.
RainWriter: You showcase several
client projects in your portfolio section that
have Swift 3D standalone elements. Are you working
on any current projects or have any future plans
for using Swift 3D LW?
Stefan: Right now I do a lot
of PHP and ActionScript programming again. Hopefully
in 2004 there will be more Flash and 3D-related
projects. I will keep you informed.
RainWriter: Stefan, thank you
for your time and good luck with your future projects.
Stefan: Thank you for your appreciation
of my work. |