posted
I'm trying to learn Swift 3D, after having worked in Blender for 3 years now. The transition is a painful one.
Currently, it's still easier to build the models in Blender and TRY to import them into Swift3D, (as DXF files) but when I try to edit them, I'm having no luck at all. The pdf manual doesn't really cover it too much.
Can anybody give me some tips?
Posts: 2 | Registered: Dec 2004
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I'm trying to build those models in flash instead of in blender. So, I'll export the blender dxf file of the copter, and when I try to edit it in Swift3D, the entire copter is one color and I'm unable to add/change the color of it.
I'm trying to go through the tutorials, but they're not clear enough on advanced editing... maybe I'm just not reading the right section?
Posts: 2 | Registered: Dec 2004
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posted
You can take the helicopter into the Advanced Modeler and define Surface Groups there. Each Surface Group can have its own material applied to it. It is a very simple process of just selecting the polygons using the Face Selection tool, and then going to the Surface Group page and defining the selected polygons as a group. For more information, you can read up on Surface groups in the Help or there is a tutorial on just Surface Groups in our V4 tutorials.
Jim Foley also just put a tutorial together that covers both surface groups and smoothing groups: