The stand-alone-version of Swift 3D can import 3ds or dxf models. You cannot import whole animations though. The animation part has to be done in Swift 3D itself.
If you already have a software package like 3DS Max or Lightwave the respective Swift 3D plug-in is the better solution. The plug-in allows you to render Flash-ready vector animations directly from your favorite 3D application.
Thanks, I found out in the video, isn't character animation difficult if no soft interpolations just the mesh name?
I don't use the two major app, so have to be sure it can be done before suggesting it to my employer. I can export 3ds from my current software, is there any indepth character animations using Swift3d?