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The reason is because the checker material that is within Swift 3D is a procedural material. Papervision doesn't render procedural materials. You will have to create your own checkered jpg/png file and apply it as a bitmap. Then, export your file and it will work just fine. :-)
Posts: 444 | From: Colorado | Registered: May 2001
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posted
It doesn't have to be the same size. If you want you can scale it up while maintaining the same aspect ratio of your graphic. What that does is it basically increases the resolution of your graphic so you could do things like zoom into your model and the graphic won't get pixelated as quickly. Be careful with how big you make your graphic though. These "extras" tend to hit the processor pretty hard.
Posts: 444 | From: Colorado | Registered: May 2001
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