Might be tough to do with triangulated polys, which Swift3D uses. But you should be able to get close. You'll need to use smoothing groups.
So how comfortable are you in the Advanced Modeler? Need a quick course? View the Swift3D Flash Tutorials.
Posts: 1444 | From: Foot of the Rocky Mountains | Registered: Sep 2002
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Hmmm...I should mention that things are going to get kind of ugly where all the holes meet on the inside if you wanted them all to pass completely through to the other side of the box. Frankly I'm not sure that I would want to try to connect all those points together manually, which is pretty much what you have to do.
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I actually just wanted to create the rounded cube without the wholes in the sides. Is there anyway you could create it and upload the file for me to check out? Thanks so much for your help!
Posts: 2 | From: CO, USA | Registered: Oct 2004
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Just to let you know, that was a pretty important piece of information that you left out. It would have been a LOT easier just to make a simple rounded cube.
Download the .T3D from the link in my first post (just under the image) then take the cube on the far left into the AM and hit it with Subdivide>Smooth Include Border. Either that, or you can do it yourself by creating a Box primitive in the AM and smoothing it. Play around with the number of segments until you get the amount of rounding that you are looking for.
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It might be some kind of remote file protocol comcast has in place, not sure what's going on with that. It works when I paste the top link you posted in a new browser window, though. Just for clarity, the one below is right and works, just not when I use the link from the post.