Advanced Head Modeling Series
Learn advanced modeling techniques and tips from the source.
Part 1: Roughing in the Head
This is a basic tutorial for modeling the base mold of the head for our character Gomer.
Part 2: Eye Sockets
This is a basic tutorial for modeling a set of simple eye sockets that will hold the eyes of our character Gomer.
Part 3: Eyes
This tutorial is really simple. It focuses on creating the eyes for our character. In this tutorial the user will become familiar with surface groups and applying textures to the different surface groups.
Part 4: Nose
In this tutorial users will add a nose our 'work-in-progress' character. Users will learn how to add extra details to a mesh to make the character slightly more complex.
Part 5: Mouth
In this tutorial users will add a mouth to character 'Gomer'. Reshaping the overall mesh and defining a region for the mouth are all part of this tutorial.
Part 6: Final Details
In this tutorial users will add the final, destinguishing features to their characters simply by moving vertices and turning edges. Check it out!