Weblog Home
 
Sun Mon Tue Wed Thu Fri Sat
            1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30 31          
Search This Weblog:
Recent Entries
(((Weekly Swift 3D 'Addict' - Raymond Moonen, a.k.a. Rainman)))
(((Weekly Swift 3D 'Addict' - Aaron Barnes, Thred Design)))
Swift 3D v4 Tutorials - Now in Japanese
(((Weekly Swift 3D 'Addict' - Nico da Vinci)))
New Character Modeling Tutorial by Powetri (Henk Visser)
(((Weekly Swift 3D 'Addict' - MouthOpen Media)))
Advanced Modeling Tut - Surface & Smoothing Groups
(((Weekly Swift 3D 'Addict' - Amy Baniecki)))
Electric Rain Holiday Tree Competition
(((Weekly Swift 3D 'Addict' - Lalo Fuente Martinez)))
Archives
January 2005
December 2004
November 2004
October 2004
September 2004
August 2004
July 2004
June 2004
Weblog XML Feed
Syndicate the Erain Blog
 
« Swift 3D V4 for the Mac making progress | Three Point Lighting System »
  August 23, 2004  
  Introductory walk cycle setup  

This is an overview to properly setting up and animating a humanoid character walk cycle.


  1. The first step is to adjust the pivot points of your character.
    Use the following diagram as a reference. (The green dots represent the pivot points)


  2. The next step is to set up your humanoid’s hierarchy.
    Use the following diagram as a reference. (Arrows indicate Parent/Child structure)


  3. The final step is to animate the humanoid walking. Using the following diagram as a reference, position your humanoid as shown, at the specified frames on the timeline (Be sure to depress the animate button first).

    The walk cycle setup should be done in the Left and/or Right viewports only.
    The only items you will need to animate your humanoid are the Hierarchy window and the Rotation trackball. The Move tool will only be used to animate the pelvis (aka: entire humanoid figure) of your character up and down – as the red lines show.


Here is an Example Animation that I put together.

Give it a shot and feel free to submit your walk cycle to submittals@erain.com

Check out the Run Cycle Animation Overview here.

Cheers!

JFoley
August 23, 2004 10:51 PM

Comments:


just a minor point...I myself am re-learning to walk after a snowboard accident in January paralysed my left side. One of the things my physiotherapists have stressed is that the knee maintains some flexion until the very end of the cycle(when the opposing heel touches and the concerned leg pushes off the toe..

Dr. Martin Crook
September 25, 2004 06:49 PM


í am just interested in find some PDF document about the use of swift 3D, because i dont have enough time for check the internet and in at the electro rain web site, so what can i do with that.
i apreciatte the person who can help me with that

alexander morales
October 2, 2004 12:47 AM


i have used other 3d programs but im new to swift. is there any way i can take two objects and use one to punch a hole in the other. kind of a swiss cheese effect. if thats possible i would really appreciate some help.
thanks

lance
October 29, 2004 12:20 AM


Post a Comment:
! Comment registration is required but no TypeKey token has been given in weblog configuration!