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« V4 Development Update: | Swift 3D v4 Feature Preview #9 – Bevel Gallery »
  June 17, 2004  
  Swift 3D v4 Feature Preview #8 – Soft Selection  

Swift 3D v4’s Soft Selection tool is a great timesaving function for quickly molding a group of vertexes into any shape, particularly organic shapes.


Don’t forget to check back for Feature #9!

CubedFlash
June 17, 2004 06:53 PM

Comments:

GREAT feature :) Thanks for the quick updates :)

Josh Dura
June 17, 2004 06:58 PM


Isn't this feature #8, or did I not refresh at the right time?

Rick Ludwig
June 17, 2004 07:18 PM


Yes, you are correct, Rick. *This* is #8 and we should not forget to check back for Feature #9!

Great feature though.

senocular
June 17, 2004 08:10 PM


Another interesting feature. I wonder how the rendering will be influenced ? Will all these new features slow down render time ??? I am afraid they will, surely in rastering-mode.
Anybody from Erain has any comment on this issue ?

guto
June 17, 2004 08:19 PM


The rendering times will be exactly the same as they were in Swift 3D v3. Nothing has changed within the rendering portion of the program. The basic rule with rendering times is the more complex the model is the more time it will take to render in both vector and raster. You can create more complex models in Swift 3D v4 which will directly effect the rendering times…is this what you were inquiring about?

CubedFlash
June 17, 2004 08:54 PM


ahhhhhhh, one of those pull my hair out features.. nice!

Dominick Accattato
June 17, 2004 09:09 PM


> The rendering times will be exactly the same as they were in Swift 3D v3

There goes my hope for the improved rendering speed feature.

senocular
June 17, 2004 09:21 PM


answer to CubedFlash : yes, thank you.
As SENOCUAR mentioned : ...improved rendering speed... will be for version 5 ?

guto
June 17, 2004 10:41 PM


Keep in mind with the rendering. If the 3D objects are going to be small or far away, then you don't need an object with a lot of vertices. This will help your rendering time.

Shaggy
June 17, 2004 10:45 PM


Once a hill or spike has been formed can multiple other hills and spikes be extruded from the first in angles perpindicular from the sides of the first hill/spike?

Could we build a spike hair-do from one plane of vertices?

Shaggy
June 17, 2004 10:49 PM


Shaggy, it is def. possible to make a spiked hair-do with this feature. You can adjust the radius of influence that the soft selection has, and you can also switch between parabolic or exponential so you can have either an afro puff head or a spikey head. :D

jfoley
June 18, 2004 04:30 AM


Great!!! Thanks.

Shaggy
June 18, 2004 01:50 PM


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