Another interesting feature. I wonder how the rendering will be influenced ? Will all these new features slow down render time ??? I am afraid they will, surely in rastering-mode.
Anybody from Erain has any comment on this issue ?
The rendering times will be exactly the same as they were in Swift 3D v3. Nothing has changed within the rendering portion of the program. The basic rule with rendering times is the more complex the model is the more time it will take to render in both vector and raster. You can create more complex models in Swift 3D v4 which will directly effect the rendering times…is this what you were inquiring about?
Keep in mind with the rendering. If the 3D objects are going to be small or far away, then you don't need an object with a lot of vertices. This will help your rendering time.
Once a hill or spike has been formed can multiple other hills and spikes be extruded from the first in angles perpindicular from the sides of the first hill/spike?
Could we build a spike hair-do from one plane of vertices?
Shaggy, it is def. possible to make a spiked hair-do with this feature. You can adjust the radius of influence that the soft selection has, and you can also switch between parabolic or exponential so you can have either an afro puff head or a spikey head. :D