Control exactly where your objects outlines get rendered with Swift 3D v4's surface groups.
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I think this is going to nice to smaller sized animations, to better define them (ie: navagation rollovers).
It'll do wonders for people wanting to put together cell shaded animatoins.
Just like this style: http://www.erain.com/images/wings.jpg
WOW what more can I say. You have gone above and beyond what I expected.
Ty Can't waite